Graphics Programming

For the course graphics programming I made a PSX inspired driving game. During this course I learned a lot about how a graphics pipeline works and how to create one using OpenGL. In this project I learned how to draw models, write GLSL shaders, apply different kinds of textures and much more.

I followed a course in Graphics Programming where I learned OpenGL and the basics of Graphics Programming. For this course I learned how to draw models, write shaders, apply different kinds of textures and much more. Everything I’ve learned will greatly benefit my career since I now know a lot better what is happening under the hood, and I can communicate much more efficiently with colleague graphics engineers.

For the end assignment I wanted to create something with a retro feel to it. So I decided to write a PSX shader. In this shader I tried to mimmick the look and feel of the PSX by applying texture warping and the jitter effect in the vertex shader.

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